High Priest of Kelemvor directs the remaining group of survivors at the temple to flee.
Casts ‘Miracle’ and Kelemvor unleashes his full wrath on the temple, the district and the vast hoard of undead and necromancers beating at the gates.
The temple survivors manage to escape over the back wall of the temple, and using a combination of feather-fall and water-walking make their way over the moat and into the city.
Along the way to the docks they encounter a rogue and her disabled artificer friend. Who join up with the party and aid in the escape.
At the docks there is only one ship remaining, which was badly damaged in a recent storm and thus is badly in need of repairs. The party help the ships’ captain effect temporary repairs and set sail.
During the night the party is woken by a group of Sauhaugin and Water Elementals attacking the ship, these are quickly defeated.
XP and LOOT
1st Potion: Medium
Cure moderate wounds (potion) 300gp
2nd Potion: Medium
Eagle’s splendor (potion) 300gp
3rd Potion: Minor
Bless weapon (oil) 100gp
4th Potion: Medium
Cure serious wounds (potion) 750gp
6 x Ring of Swimming
Aura faint transmutation; CL 2nd
Slot ring; Price 2,500 gp; Weight —
This silver ring usually has fishlike designs and motifs etched into the band. It continually grants the wearer a +5 competence bonus on Swim checks.
1 x Ring of Swimming, Improved
Aura moderate transmutation; CL 7th
Slot ring; Price 10,000 gp; Weight —
As a ring of swimming, except it grants a +10 competence bonus on its wearer’s Swim checks.
Forge Ring, creator must have 10 ranks in Swim; Cost 5,000 gp.