Stark Raving D&D

Do Deities Dream of Orbital Strikes?

High Priest of Kelemvor directs the remaining group of survivors at the temple to flee.
Casts ‘Miracle’ and Kelemvor unleashes his full wrath on the temple, the district and the vast hoard of undead and necromancers beating at the gates.

The temple survivors manage to escape over the back wall of the temple, and using a combination of feather-fall and water-walking make their way over the moat and into the city.

Along the way to the docks they encounter a rogue and her disabled artificer friend. Who join up with the party and aid in the escape.

At the docks there is only one ship remaining, which was badly damaged in a recent storm and thus is badly in need of repairs. The party help the ships’ captain effect temporary repairs and set sail.

During the night the party is woken by a group of Sauhaugin and Water Elementals attacking the ship, these are quickly defeated.

XP and LOOT

XP 5,500

Loot
1st Potion: Medium
Cure moderate wounds (potion) 300gp
2nd Potion: Medium
Eagle’s splendor (potion) 300gp
3rd Potion: Minor
Bless weapon (oil) 100gp
4th Potion: Medium
Cure serious wounds (potion) 750gp

6 x Ring of Swimming
Aura faint transmutation; CL 2nd
Slot ring; Price 2,500 gp; Weight —

Description
This silver ring usually has fishlike designs and motifs etched into the band. It continually grants the wearer a +5 competence bonus on Swim checks.

1 x Ring of Swimming, Improved
Aura moderate transmutation; CL 7th
Slot ring; Price 10,000 gp; Weight —

Description
As a ring of swimming, except it grants a +10 competence bonus on its wearer’s Swim checks.

Construction Requirements
Forge Ring, creator must have 10 ranks in Swim; Cost 5,000 gp.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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